Reply to Re: Crazy Old Tim plays all the DMODs of 1999
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Thanks for the great read once again!
this has all been hashed out before. Hardly surprising.
But I'm missing a fairly obvious solution: If you lower the player's level in lraise.c, the "exp until next level" will be reset to the "old" value. That is, if you keep the level at one, there will always be 100 xp needed for each next level. You just need to fake the level indicator (which will always be 1), but that's easy with some noclip sprites.
You can't change the distance between the levels, but you choose which distance is the "current" one.
this has all been hashed out before. Hardly surprising.
But I'm missing a fairly obvious solution: If you lower the player's level in lraise.c, the "exp until next level" will be reset to the "old" value. That is, if you keep the level at one, there will always be 100 xp needed for each next level. You just need to fake the level indicator (which will always be 1), but that's easy with some noclip sprites.
You can't change the distance between the levels, but you choose which distance is the "current" one.