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Reply to Re: Crazy Old Tim plays all the DMODs of 1999

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September 26th 2013, 11:40 AM
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Kyle
Peasant He/Him Belgium
 
I just think you won't be able to look at the D-Mods from a player's perspective anymore, after you make your own D-Mod. Instead you'll be looking at them from a developer's perspective. This is what at least happened to me. And not just with D-Mod, but with games in general. It really has made playing games much less fun and "genuine" for me.

Yes, and no. I also suffer from this "developer's eye" mentality when I play games, which does cut into the fun part sometimes. But then again, doesn't that mean the fun you have now is more genuine? Just having fun with something because you don't know better is fine, until you realize how naive you've been For example, there are too many bad design decisions in recent games that a rational person would frown at, like filler content, rehashed gameplay, lack of checkpoints at pivotal points, terribly plain storylines, empty characters, abscence of character customization, ... The list goes on and on.

I definitely didn't think about these things when I was younger and before I tried my hand at developing. As to how this relates to Tim, I feel like he's right about it giving him a more realistic view on the d-mods. Yes, this means it will edge away from a bystander's viewpoint, but at this point very few of us that are left are bystanders ourselves, so wouldn't the view of an insider be equally interesting to read? That way we can actually compare opinions and discuss the finer points of d-mod development It opens up some new possibilities.

But forget all of the above, because the main point is that there are MANY MANY MAAAAAANY more d-mods that are on his list and it would indeed be too long before he could start his own d-mod The man has the drive, you know as well as most of us that real development happens during the drive. He should work on it before the drive is gone again (and it will be gone again at some point...)