The Dink Network

Reply to Project Sentinel

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 21st 2003, 12:19 AM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
For those who know a while back I created this project, basically a small direct draw based engine which I was going to mold into a dink engine but never did. Well, in past days it has been reborn, the entire front end and direct x interface is completed, I am working on the .dat code right now and map structures..will it be released? I dunno, but I thought i'd tell you what I have done so far. This is all build from scratch.

- Front end built into the engine.
- 8-32 bit color support (user selected)
- Direct 3d interface with full HAL and RGB support.
- Direct Input and force feedback support. Should be able to use any gamepad with the engine.
- Windowed/fullscreen support. Fullscreen has a bug I need to fix though.
- Enabled alphablending (if you PC supports)

I am going ot make it 100% dink 1.07 compatible first then I will add these feature.

- jpg support.
- MP3/video support.
- Higher resolution support (I dunno about this yet)
- Weather support (day/night, rain, snow). (day/night is acctually rather easy to add..)
- Built in editor.
- <insert all my idea's for tile/file format here>

Drop idea's and such here. Remember, I may never release this even if it gets finished.