Reply to Re: save_x save_y
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&save_x and &save_y are two global variables which are used in the game to store the x and y positions of sprites. For example, if you hit a chest, it would use those two variables to make sure whatever is inside to appear at the right location. If a monster dies, it uses these vars to create a reward on top of the monster:
//en-bonc.c
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","medium");
Edit: someone fix that current sprite thingy!
//en-bonc.c
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","medium");
Edit: someone fix that current sprite thingy!
