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Reply to Re: "The Quest for Death"

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August 9th 2013, 05:51 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
1.) My first dungeon features having to move certain things to solve the puzzle. It's a dungeon that's more inspired by Pokemon than Zelda.
2.) I didn't see a question in there. Just put in whatever time you can into making your D-mod and you'll get it done
3.) It was a joke. I do have friends, I just don't get chances to hang out with them very often.
4.) I don't understand exactly what your asking, or what I said that you're referencing.
5.) The current title of the D-mod relates to how the game is going to end. I'd need a name with a similar theme to fit the ending of the D-mod. And I won't say how it ends, because that would be a spoiler, and all the fun of the game would be ruined.
6.) Yes, Mass Effect is a very story driven game that features near countless places to explore and side missions you can do to help, or screw over, random people. Elder Scrolls is the same way. While I won't have endless side quests in my D-mod, there will be a good amount. Area 1 has a total of 4 side quests, all completely optional, and let you experience my twisted sense of humor or unlock new weapons/magic. As for the later 2 areas, I only have 3 or 4 ideas for side quests so far that I'm going to use, but I would like to have a minimum of 4 per area, if I can manage it.