Reply to Re: "The Quest for Death"
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Yeah, that was a good puzzle. I always used a guide to do it because I'm too lazy to figure out something that complicated. As for me, my creativeness is quite limited, and I couldn't ever come up with an original puzzle as great as that one .
As for that calendar date, you probably should hold off on the excitement. For one thing, my laptop crapped out yesterday, so I can't work on the D-Mod right now, even if I wanted to. Second, I haven't even worked on it for 5 or 6 days because I hit a huge Motivation barrier. It's because the quality of my game sucks compared to all the great epics, and I just can't make a game of that quality on my own. I'm not that creative. The one puzzle I made already is pretty shootty. As proud as I am of what I've accomplished so far, it's just not as awesome as I would want my game to be. If my laptop starts working again, I might get a friend to work on this project with me to raise the quality of the D-Mod, so that it won't be as bland as my first D-Mod. So it can be more original, more creative, more unique. It just won't happen on my own.
And since I didn't actually do my weekly update, here it is.
Weekly Update #5:
Project is on hold.
As for that calendar date, you probably should hold off on the excitement. For one thing, my laptop crapped out yesterday, so I can't work on the D-Mod right now, even if I wanted to. Second, I haven't even worked on it for 5 or 6 days because I hit a huge Motivation barrier. It's because the quality of my game sucks compared to all the great epics, and I just can't make a game of that quality on my own. I'm not that creative. The one puzzle I made already is pretty shootty. As proud as I am of what I've accomplished so far, it's just not as awesome as I would want my game to be. If my laptop starts working again, I might get a friend to work on this project with me to raise the quality of the D-Mod, so that it won't be as bland as my first D-Mod. So it can be more original, more creative, more unique. It just won't happen on my own.
And since I didn't actually do my weekly update, here it is.
Weekly Update #5:
Project is on hold.