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July 6th 2013, 03:22 AM
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dinkkiller
Peasant He/Him United States
The world could always use more heroes 
It's that time again! Weekly Update #4:

Progress has still been slow because of lack of motivation, but the last two days I started getting back into gear. Dungeon #1 is now complete, boss fight and everything! There are still some bugs I need to fix, but they're not game breaking so I'll do that later. Other than polish and detail, the game is now 30% done!!

In the meantime, I started mapping Area 2 of the D-Mod, the desert area! I have some big plans and good quest ideas that I'll finally get to work on. And because I've started to accept the fact that I have no life and no friends, I think progress on the D-Mod will start to go more smoothly and more consistently.

Something else I haven't mentioned yet, is that I'm going for more classic, Dinkish sounding music compared to DatB, and various MIDIs from other video games, remixed in a way that sound like they fit in Dink (made by other people, of course.) I'm trying to not use all those rock song MIDIs like I did in DatB, which were awesome, but didn't really fit Dink all too well. I have a lot of great music files and most of them won't even make it into the game, even though I'm already using nearly 20

I'm also considering changing the name of the D-Mod to something more catchy. "The Quest for Death" is just kind of bland.

Quick Game Info So Far:
Scripts: 153 and counting
Map tiles used: 248/768, nearly 1/3 of the entire map
Overall Completion: 30%
Currently bigger than Dink and the Bonca by over 70 scripts and more map tiles than I care to count.

I'm just as excited to see this thing finished as you are I'll continue posting updates on a weekly basis as well as smaller updates in the original post.