Reply to Re: Checking globals from previous DMods?
If you don't have an account, just leave the password field blank.
I wouldn't want to force the player to do a bunch of stuff that's required to do before being able to play the D-Mod. This concept was just an idea in my head based on my love of Mass Effect and what I'm trying to incorporate into my D-Mod. As for writing my own program, I don't think I'm even capable of doing that.