Reply to Re: Checking globals from previous DMods?
If you don't have an account, just leave the password field blank.
Well thanks. I can mess with this stuff if I ever make part 3 of my trilogy. I don't think I'll try using it for The Quest for Death as I'd only need it for one side-story related thing from v1.03 of Dink and the Bonca (once a staff member decides to approve it.) I wouldn't use it to store stats from the previous game because I have some clever story elements that reset Dink's stats to noob level at the beginning of each game.
Or I could just pull an anti-Mass Effect where the choices you make don't matter between games. lol

Or I could just pull an anti-Mass Effect where the choices you make don't matter between games. lol