Reply to Re: Checking globals from previous DMods?
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Well at the moment I just have a little choice menu thing asking the player if they did the certain thing I'm looking for in my first D-Mod (also similar to certain Mass Effect things if you hadn't played previous games.) It's only one little thing, because I just added it to v1.03 (which hasn't been approved yet) and it's pretty minor. I'll probably just get rid of that choice menu and just work that sub-plot into my new D-Mod anyway.
However, this will end up a 3 part D-Mod series, so if it is possible to transfer globals/saves over, with what I'm planning on doing with my current D-Mod, transferring saves/globals into part 3 will be almost certainly necessary.
However, this will end up a 3 part D-Mod series, so if it is possible to transfer globals/saves over, with what I'm planning on doing with my current D-Mod, transferring saves/globals into part 3 will be almost certainly necessary.