Reply to Checking globals from previous DMods?
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Is it possible to have a script check for a global in another D-Mod?
For example: A previous D-Mod you made had certain events happen, and in your new D-Mod, you want to check whether the player did or did not do something in that D-Mod based on the value of a global, to determine whether a chain of new events will be triggered in the new D-Mod.
I'm not really sure how to explain this better. Basically I'm trying to pull a Mass Effect type thing. Is it possible to do this?
For example: A previous D-Mod you made had certain events happen, and in your new D-Mod, you want to check whether the player did or did not do something in that D-Mod based on the value of a global, to determine whether a chain of new events will be triggered in the new D-Mod.
I'm not really sure how to explain this better. Basically I'm trying to pull a Mass Effect type thing. Is it possible to do this?