Reply to Re: Let's Play: I, Kara Gu
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I really enjoy these playthroughs.
In terms of of scripting ingenuity and use of existing assets, I, Kara Gu is up there with anything else ever done in Dink.
Arik's design work is superb. You can see his uncompromising nature in I, Kara Gu but it's also clear which parts of CC2 he had the most impact on as well. Not just in terms of enemy/boss scripting, but also in the way he drives the narrative using rarely used techniques (like the stuff that happens after releasing the dragon and returning to the village in CC2).
Lovely stuff. Look forward to seeing more in the future.
In terms of of scripting ingenuity and use of existing assets, I, Kara Gu is up there with anything else ever done in Dink.
Arik's design work is superb. You can see his uncompromising nature in I, Kara Gu but it's also clear which parts of CC2 he had the most impact on as well. Not just in terms of enemy/boss scripting, but also in the way he drives the narrative using rarely used techniques (like the stuff that happens after releasing the dragon and returning to the village in CC2).
Lovely stuff. Look forward to seeing more in the future.