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Reply to Re: Missile Strength Versus Dink Strength

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February 21st 2013, 04:34 PM
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Yes, the health of the enemy could be modified (which would be invisible, but tell the player the wrong damage still), or hurt could be used, but either way it would still be inaccurate. I think it's something that should be dealt with in an engine.

Hurt still takes into account defense as it is applied I believe, so making it hurt(1) could still only do 0 damage.

This is true, however you can simply hurt the enemy 1 more than it's defense to do one damage. But still, it won't fix the problem... 4 strength with one added damage is a different formula than 5 strength, for example. So working around it in that way would be kind of pointless, I think. Plus if the issue got fixed in an engine than using the workaround with it would actually cause the damage to be wrong again. So this is one thing I won't be messing with.

Anyways, it's not a big deal, just a finding I thought I would post for anyone working on engines. Don't be discouraged when making DMODs; it barely influences gameplay.