Reply to Re: PyDink player demonstration
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the engine is very experimental, so I think people should use the editor to build old-style DMods. Which means they must not use any features that are incompatible with it.
Someone's gotta be the guinea pig who bug tests the new stuff
I don't mind doing some testing for you when the engine reaches a closer to finished state. I can test both the old DMOD style features and the new style DMOD features and let you know if I notice anything is wrong.
Also, will you be making a help file for the new engine?
Someone's gotta be the guinea pig who bug tests the new stuff

I don't mind doing some testing for you when the engine reaches a closer to finished state. I can test both the old DMOD style features and the new style DMOD features and let you know if I notice anything is wrong.
Also, will you be making a help file for the new engine?