Reply to Re: A New Version of Dink? (canceled)
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@Shevek
Oh, thank you for the reply! I missed it while writing my previous comment.
If your engine is designed with Dink in mind (and not something new altogether), my suggestion is to make your format as close to DinkC as you can while still retaining all it's power. That way it's easier to change DMODs from one format to the other. If not though, I guess it isn't really a big deal (it would be a good thing in some ways).
I wish you the best of luck completing your engine; from the sounds of it, and based on the progress you said you've made on your editor, you really seem to know what you are doing.
Oh, thank you for the reply! I missed it while writing my previous comment.
If your engine is designed with Dink in mind (and not something new altogether), my suggestion is to make your format as close to DinkC as you can while still retaining all it's power. That way it's easier to change DMODs from one format to the other. If not though, I guess it isn't really a big deal (it would be a good thing in some ways).
I wish you the best of luck completing your engine; from the sounds of it, and based on the progress you said you've made on your editor, you really seem to know what you are doing.
