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February 9th 2013, 07:18 PM
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I know for a fact Seth looked into this and couldn't do it without breaking compatibility.

I wonder if there's a good way to fix the limitations but implement a compatibility mode so older D-Mods will still work. The front end could have a feature that would ask you which version of the engine to use (or try to guess from the D-Mod's date, if they have those).