Reply to Re: sp_kill_wait()
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We need a be all end all skeleton, I'm pretty sure it will be accepted
And have you tried contacting Seth about your compiling problems? He's actually pretty accessible for a game developer, I'm sure he'll help you out as far as he's capable
And have you tried contacting Seth about your compiling problems? He's actually pretty accessible for a game developer, I'm sure he'll help you out as far as he's capable