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February 7th 2013, 08:36 PM
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So, I removed sp_kill_wait(1) from the item-fst script. I can't tell any difference. With or without the line, it will wait until the next frame of animation to do the command, for any weapon and for any spell. This is especially obvious when Dink is in idle animation, since the idle animation moves slowly. To see the difference try throwing axes (or even punching) as fast as you can standing still, then try it moving. It's a lot easier when moving.

So, does sp_kill_wait(1) actually do anything? Is there another way to do what it was supposed to do? I've been messing around with sp_frame_delay but haven't been able remove the delay before Dink attacks yet. I'll post again if I figure it out.