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Reply to Re: New Dev File: Dink Exploding Missiles Superfix

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January 20th 2013, 11:19 AM
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shevek
Ghost They/Them
 
But what could be done is first check the missile_target brain is 0, then check whether it's not hard. If both are true than don't explode. I think that would work pretty splendidly.

It should be possible to do this, though. I think it would be better to fix this in the editor: select all those sprites and set them to nohit. My editor cannot do that yet, but it will. If I understand the workings of SpriteReplacer correctly, it can do it.