Reply to Re: Why does the grunt wav sound super-low?
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Beware to set the touch damage to 0 first thing in the script, otherwise you risk the game freezing because it attempts to keep running the touch() procedure.
If the sprite can somehow survive, remember to set the touch damage back to -1 after some delay, otherwise you'll continuously trigger the touch() procedure, which is probably not what you'd want.
If there's no way the sprite can survive, ignore that last paragraph
void main( void ) { // other things here sp_touch_damage(¤t_sprite, -1); } void touch( void ) { sp_touch_damage(¤t_sprite, 0); // other things here. Possibly involving hurt() and code to make it die. }
If the sprite can somehow survive, remember to set the touch damage back to -1 after some delay, otherwise you'll continuously trigger the touch() procedure, which is probably not what you'd want.
If there's no way the sprite can survive, ignore that last paragraph