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Reply to Re: shevek creates a DMod! with PyDink

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November 12th 2012, 07:51 AM
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Kyle
Peasant He/Him Belgium
 
It's looking REALLY good. I particularly love the line drawing feature for cornered areas with tilematching. Also, the layering seems useful for editing purposes, but when you say: "the dirt is in the background", does that mean the sprites are also assigned the background property, nohit set, etc...? Or do you still do those things manually?

Furthermore, while watching your video, I thought of one extra cool feature you could add that would greatly reduce mapping times. Could you implement a shortkey to scroll through frames when you have a sprite selected? So, if you select a flower and press the button it goes to the next frame, making it very easy to put down a variety of flowers in only a short time. You could go further with this with custom "decoration sets", where you would predesignate certain frames of sequences to be in the set and be able to swap between them during the editing phase. Hmmm, it sounds a bit confusing I guess >_>

A concrete example would be making a "forest" set. You would select some mushrooms, some flowers, dirt, etc. and put them in the set. Now, when you're editing, you select the set instead of a sprite and quickly swap through the different frames with the hotkey (probably better to have two, one for next one for previous).

Just some thoughts and feedback, hope it's useful to you