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November 2nd 2012, 01:10 PM
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shevek
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Sent to Shevek via email.

Thanks. I could indeed reproduce the behaviour, and I could also make it work as it should, following Scratcher's idea to put a wait(1) before the create_sprite in intro.c.

I suppose it makes sense, if you know what the mode actually does. All I know is it stops capturing the pointer.