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October 25th 2012, 02:45 AM
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shevek
Ghost They/Them
 
Is there anyway to kill this script so it unfreezes Dink but Dink can't talk to it right after?

Not sure where it happens, but I think the problem is that the script is killed, not that it isn't. I'm guessing the editor_type kills the sprite which in turn kills the script. This means unfreeze (1) is never executed, so Dink stays frozen.

The solution would be to attach the script to 1000 so it doesn't die (save &current_sprite before doing that, as it will be changed). Then kill the sprite, and then kill the script manually (kill_this_task).