Reply to sp_script
If you don't have an account, just leave the password field blank.
Hmmm i try to execute the previous command in this script:
BST:
say_stop("GOBLIN INFESTATION, GUARDS!!GUARDS!!", 1);
wait(1500);
say_stop("what yous on abouf war ends yearfs ago", ¤t_sprite);
wait(1500);
say_stop("HELP!! HELP!! GOBLIN IS ATTACKING ME!!", ¤t_sprite);
wait(1500);
create_sprite(527, 141, 0, 417, 5);
sp_pseq(¤t_sprite, 765);
sp_pframe(¤t_sprite, 1);
sp_script(24, goblinkill);
unfreeze(1);
kill_this_task( void );
There is more above but it all works great it replaces the sprite with the new (dead goblin) one fine but then it won't attach the script to the sprite that was just created, the next number in line is 24 but there is no way that i know of to check a sprites number if it wasn't placed in the editor and don't know it's number so can't put a script on it
.
Any help?.
BST:
say_stop("GOBLIN INFESTATION, GUARDS!!GUARDS!!", 1);
wait(1500);
say_stop("what yous on abouf war ends yearfs ago", ¤t_sprite);
wait(1500);
say_stop("HELP!! HELP!! GOBLIN IS ATTACKING ME!!", ¤t_sprite);
wait(1500);
create_sprite(527, 141, 0, 417, 5);
sp_pseq(¤t_sprite, 765);
sp_pframe(¤t_sprite, 1);
sp_script(24, goblinkill);
unfreeze(1);
kill_this_task( void );
There is more above but it all works great it replaces the sprite with the new (dead goblin) one fine but then it won't attach the script to the sprite that was just created, the next number in line is 24 but there is no way that i know of to check a sprites number if it wasn't placed in the editor and don't know it's number so can't put a script on it

Any help?.