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September 30th 2012, 04:22 AM
anon.gif
shevek
Ghost They/Them
 
before falling back on invisible tables

Invisible sprites is actually the cleanest solution IMO. However, if you have many screens, you may want to create a sprite for the purpose (in dink.ini), with a very large hardness box.

If the wall is never going to go away, you should forget about sprites and simply use tile hardness for it.