Reply to Re: stalkers and invisible walls
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September 30th 2012, 04:22 AM

shevek


before falling back on invisible tables
Invisible sprites is actually the cleanest solution IMO. However, if you have many screens, you may want to create a sprite for the purpose (in dink.ini), with a very large hardness box.
If the wall is never going to go away, you should forget about sprites and simply use tile hardness for it.
Invisible sprites is actually the cleanest solution IMO. However, if you have many screens, you may want to create a sprite for the purpose (in dink.ini), with a very large hardness box.
If the wall is never going to go away, you should forget about sprites and simply use tile hardness for it.