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Reply to Re: Cut-scene bug (freedink-specific?)

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August 11th 2012, 08:47 AM
anon.gif
shevek
Ghost They/Them
 
Ha, I found the problem! Yes, this was in the cave.

Dink can already be controlled, but he still needs to say two lines. If he activates the save machine before saying the second line, his script is aborted and the walk_off_screen (0) is never called (I suppose). Anyway, if I don't activate the save machine the moment I arrive there, everything is fine. If I do, I can walk off screen in the cave. I think dink should be frozen until he is done saying those lines.