The Dink Network

Reply to (Hopefully) Last WDE public Alpha

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 13th 2002, 12:26 PM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
Ok, a couple more bugs killed (most I knew about, but weren't hurting anyone nor a big deal) and optimizations to make WDE run faster and smoother. However, I believe on lower memory video cards, WDE may have issue's. Can anyone with a low mem video card check out WDE and see if it works ok?

http://wcnet.dynu.com/WDE.zip

----------------updates----------------

------------Version 0.95 Alpha updates

New Features/Improvments

-WinDinkEdit now saves AutoUpdateMiniMap setting. Thanks to the several people who requested this.

-WinDinkEdit now doesn't litter your HD with files! The skeleton directory is now look for in the main dink directory (installed like a d-mod), and the settings are saved with windows.

-Option to turn off show minimap update progress, this feature can make the minimap update 2-3 times faster when disabled.

-Optimizations to make the engine run faster, mostly when the auto update minimap feature is on (now runs about 10 times faster).

Bug Fixes:

-Fixed Hard Tile mode bug where it displayed tile number +1, Thanks redink!

-Fixed Tile stamping bug where if you didn't stamp all the copied tiles in a direction of top left to lower right it would crash. Thanks redink!

-Fixed import screen bug where sometimes caused a crash Thanks Tyrsis

-Fixed bug in creating new d-mod where the was a slight chance the d-mods wouldn't be created properly.

-Fixed screen match bug where sprites would be matched when not supposed to. Thanks Simon klaebe!

-Fixed Sprite placing bug due to failure in a memory copy function, thanks Simon Klaebe and redink for helping me find it!

-Fixed Screen delete bug where it wouldn't delete the midi number and indoor status. Thanks redink

-Added status text in the bottom status area that tells you how far done with minimap updating you are.

-Fixed auto update minimap bug where it would draw the screen gap on the minimap.

--WC