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Reply to Re: Help, weird tree burning bug

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July 20th 2012, 04:50 AM
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Kyle
Peasant He/Him Belgium
 
You're saying this happens only on this screen? So if you move the tree and script over to another screen it functions perfectly? How about if you copy over the entire screen to another map square using WinDinkEdit? Just trying to rule out corruption of the data, though I've never seen it happen myself.

If you move the tree over to another spot on the screen it still occurs? How about if you try the same thing but not with a tree. Like, take a Dink sprite and let it play the animation for the hit sequence instead of the tree burning.