The Dink Network

Reply to Re: Choices.. The heart of all evil...

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
June 28th 2003, 12:06 PM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
He doesn't mean semi-colon, he means a closing bracket. Here is the fixed script with the added bracket. I also moved two returns in order to keep the script from going places it shouldn't.

VOID MAIN(VOID)
{
sp_base_walk(&current_sprite, 340);
sp_speed(&current_sprite, 1);
return;
}

VOID TALK(VOID)
{
if(&plant == 0)
{
freeze(1);
choice_start()
"Blah?"
"Return"
choice_end()

if(&result == 1)
{
say_stop("blah",1);

wait(500);
say_stop("Well gotta go, Ramen!",1);
wait(500);
say_stop("`2Bye",&current_sprite);
unfreeze(1);
}
return;
}
if(&plant == 1)
{
freeze(1);
choice_start()
"Do you know where I can find a water-can?"
"You people sure are brutal, killing a pillbug so slowly with a rock..."
choice_end()
if(&result == 1)
{
say_stop("blah",&current_sprite);
wait(2000);
say_stop("OK! You really don't need to tell me any more!",1);
wait(2000);
say_stop("`2say",&current_sprite);
unfreeze(1);
}
if(&result == 2)
{
say_stop("It fun! You want to try?",&current_sprite);
choice_start()
"Yah!"
"Are you inhumane??"
choice_end()

if(&result == 1)
{
say_stop("Good! Me take you to kill fields!",&current_sprite);
}
}
return;
}
}