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Reply to Re: sp_base_idle/walk seq 310 and flying?!

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March 9th 2012, 11:54 PM
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Sumurai8
Peasant He/Him Netherlands
Who's knocking on heaven's door? 
I've also noticed weird problems when setting a sprite's base_attack and base_walk to the same value. I think we can extrapolate the following rule from this: You should never assign the same number to more than one base_xxx for a given sprite.

I "only" have to set idle and walk to the same number. I will make a new sequence for that. What weird problems did you notice? Not really happy to make 8 new seqs instead of 4