Reply to sp_base_idle/walk seq 310 and flying?!
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Hi everyone,
Can anyone explain to me when I put the following in my script, Dink completely ignores hardness and seems to stop at random places when moving (but nevertheless can move on when pressing the same direction key again)?:
sp_base_idle(1, 310);
sp_base_walk(1, 310);
The issue solves itself when using an other sp_base_idle and walk, for example the dragon:
sp_base_idle(1, 200);
sp_base_walk(1, 200);
I use (and test) in v1.08
Can anyone explain to me when I put the following in my script, Dink completely ignores hardness and seems to stop at random places when moving (but nevertheless can move on when pressing the same direction key again)?:
sp_base_idle(1, 310);
sp_base_walk(1, 310);
The issue solves itself when using an other sp_base_idle and walk, for example the dragon:
sp_base_idle(1, 200);
sp_base_walk(1, 200);
I use (and test) in v1.08