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June 23rd 2003, 05:29 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Start again and don't follow the path when going to the source. Go to the southernmost source. That one is real, and you'll have to kill a knight.
When talking to Anast again to kill the priests with the great tree, you'll have a stat boost of 5 strength, 3 defense and 1 magic (which isn't needed). Priests should be 2-3 times hit now
And... there are 2 gold hearts and 1 defense potion on island 2...

Respawning priests bug fix (remove s2-pill.d from the story and call this one s2-pill.c):

void main( void )
{
sp_brain(&current_sprite, 9);
sp_speed(&current_sprite, 3);
sp_exp(&current_sprite, 10);
sp_base_walk(&current_sprite, 410);
sp_touch_damage(&current_sprite, 5);
sp_hitpoints(&current_sprite, 15);
preload_seq(411);
preload_seq(413);
preload_seq(417);
preload_seq(419);
preload_seq(415);
say("No! More of those priests",1);
if (random(2,1) == 1)
{
sp_target(&current_sprite, 1);
}
}

void hit( void )
{
sp_target(&current_sprite, &enemy_sprite);
//lock on to the guy who just hit us
//playsound
}

void die( void )
{
int &hold = sp_editor_num(&current_sprite);
if (&hold != 0)
{
editor_type(&hold, 6);
}
&save_x = sp_x(&current_sprite, -1);
&save_y = sp_y(&current_sprite, -1);
}

Basically, this just adds a die(). Somehow I deleted it, don't know how.

(And if you got frustrated by level 1... just wait for the holes in level 2 MWUAHAHAHAHAHA)

The screen-change in level 1:
I say one thing: the screenchange is 'resetted' when entering the room south of the entrance, so if you ever get lost, go here and you can start all over again (not the heads of course).