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Reply to Re: New *WORKING* cross-platform editor

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December 27th 2011, 06:20 PM
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shevek
Ghost They/Them
 
Some news. First, I have fixed some bugs, in particular one that made it impossible to change tiles.

Second, I added a feature that people who don't like the commandline will like: if you start it without arguments, it will open a directory selection window where you can select a game to edit. If you select an empty or nonexistent directory, a new game is created there.

Windows-users will want to rename pde to pde.py so they can double-click it to make it run. I think you'll need to rename pde.gui to pde.py.gui as well (not entirely sure; you'll get an error message when starting from the commandline if it's wrong).

There are two big missing features: one is editing of existing dmods. This is planned using the decompile script (which is already there, but not completely working). The other is custom artwork.

Final note for now: the editor doesn't let you edit title.txt or info.txt, but you really should edit them. In particular title.txt has some important keys:
title-script: script to run to finish building the title (for coolness on the title screen)
intro-script: script which is run directly after starting the game, before actually starting it.
setup-script: script to set everything up for starting the game.

When pressing p in the editor (if everything is set up correctly), it will playtest. In that case, the title and intro scripts are skipped, but the setup script is run. Also, it will make dink start at the pointer coordinates, not at its starting position from title.txt.