Reply to Re: Jumping some water...
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Hmm, those are the methods I had been using, but with my poor scripting I probably left some suff out!
I'll just give your methods a try...
Oh, and thanks everybody!
********
OK, I tried it with your script theprophet. It's still not working, he seems to get stuck in the first frame, and move just in that frame...the script is as follows...
say_stop("`3It's quite a jump, but I'll give it a go!", 1);
move_stop(1, 8, 70, 1);
move_stop(1, 2, 190, 1);
&save_x = sp_x(1, -1);
&save_y = sp_y(1, -1);
sp_nodraw(1, 1);
int &fdink = create_sprite(&save_x, &save_y, 9, 467, 1);
sp_base_walk(&fdink, 467);
sp_speed(&fdink, 3);
sp_timing(&fdink, 33);
move_stop(&fdink, 2, 320, 1);
&save_x = sp_x(&fdink, -1);
&save_y = sp_y(&fdink, -1);
sp_x(1, &save_x);
sp_y(1, &save_y);
sp_kill(&fdink, 1);
sp_nodraw(1, 0);
wait(1000);
sp_dir(1, 8);
say_stop("`3Phew! That was a close one!", 1);
unfreeze(1);

Oh, and thanks everybody!
********
OK, I tried it with your script theprophet. It's still not working, he seems to get stuck in the first frame, and move just in that frame...the script is as follows...
say_stop("`3It's quite a jump, but I'll give it a go!", 1);
move_stop(1, 8, 70, 1);
move_stop(1, 2, 190, 1);
&save_x = sp_x(1, -1);
&save_y = sp_y(1, -1);
sp_nodraw(1, 1);
int &fdink = create_sprite(&save_x, &save_y, 9, 467, 1);
sp_base_walk(&fdink, 467);
sp_speed(&fdink, 3);
sp_timing(&fdink, 33);
move_stop(&fdink, 2, 320, 1);
&save_x = sp_x(&fdink, -1);
&save_y = sp_y(&fdink, -1);
sp_x(1, &save_x);
sp_y(1, &save_y);
sp_kill(&fdink, 1);
sp_nodraw(1, 0);
wait(1000);
sp_dir(1, 8);
say_stop("`3Phew! That was a close one!", 1);
unfreeze(1);