Reply to Re: Rpgmaker VX Ace
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True, much of this is scriptable in VX, but we're looking at time saving features here, plus a reduced dependance on compatible coding.
The scripting engine is also 2 times faster due to the Ruby upgrade, but unfortunately the graphics engine speed took a hit :/
One feature that's very welcome though is the addition of a toggle for autoshadows on tiles. I mean, didn't that REALLY disturb you too?
The scripting engine is also 2 times faster due to the Ruby upgrade, but unfortunately the graphics engine speed took a hit :/
One feature that's very welcome though is the addition of a toggle for autoshadows on tiles. I mean, didn't that REALLY disturb you too?
