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Reply to Re: New *WORKING* cross-platform editor

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October 20th 2011, 04:20 AM
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shevek
Ghost They/Them
 
Whatever happened to "use only what you need"?

This discussion is only about defaults. You can always change the nohit property per sprite.

I think that is because of the'movement' within the file,the white space actually is needed. The sprite its "anchored" at one point so the animation doesnt hop all over the place - So the additional space is usually needed if the file is animated if not then yus its totlal waste.

AFAIK dink.ini allows setting a different hotspot per frame. So it shouldn't ever need the whitespace. I never noticed it was there, actually...

wondered if it would be too hard to make an option to "reverse" the sprites direction - this would give a little more room for creativity without increasing the file size of the mods... just a thought (as I sit here and make more sprites so I have the directions I want... )
Flipping isn't built into the engine, so no.

Well, I can add it to the preprocessor. That makes the sources smaller, and removes the work of flipping from the artist. But indeed, the resulting dmod file must contain the reversed graphics, so that file won't get smaller from it.