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Reply to Re: Removing/changing limits in the source code

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October 14th 2011, 08:07 PM
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Kyle
Peasant He/Him Belgium
 
I realize the possibilities supervars hold, I have read your tutorial many times over and use them in my own d-mod from time to time. I also use another method described in your tutorial to store data, that of quickly loading a screen and changing sprite editor_seq and frames. All of this works, but it is a nuisance to work with, requires a great deal of organization to know which var or part of a var stands for what and above all, it is completely impossible to expect new authors to work with these methods

I admit that for me the ultimate goal would be to build a complete repository of all kinds of resources for new and old authors to use. This would include all community graphics already implemented and available for us and a vast amount of script templates for things like shops, items, magic, interface elements, timers and the like. For these templates to work together and be easily expandable and for the graphic slots to be available, we need these limits removed!