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Reply to Re: Removing/changing limits in the source code

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October 13th 2011, 02:49 PM
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Kyle
Peasant He/Him Belgium
 
Since we're bothering at all, I say we go whole hog and remove the limitations altogether.

This would be amazing, but first and foremost we should assess what is possible and what is beyond our reach. There have been projects that set out to do great things such as creating a whole new engine, but eventually came to nothing because motivation died out I definitely don't want that to happen to this. So we shouldn't overreach, but I'm not one to say what can and can't be done because I simply don't know.

We should start with setting up the development environment to at least be able to create new builds of the game. I'll get to that as soon as possible
I'm sure as the 24 hour cycle continues more community members will chime in with their thoughts too!^^