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October 7th 2011, 09:19 PM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
Having noticed the ages of young dinkers joining up lately, their questions re dmod making, those starting and giving up and the lack of new mods (with the exception of the contest)that have been made over the last year and after some discussion with those wanting to make one but unsure how to get going, I have been quietly making a private starter kit for some of these fellas. The plan was that this would encourage the production of some more games and not be quite the steep learning curve for these youngsters starting out in the hope their interest is piqued to explore dink mods and get their creative juices flowing a bit more indepth after getting a taste of success.

But, due to the work I am putting into it I have been thinking about uploading it here when its done as well. However... I realise some may see this as just another skeleton (which isnt allowed), so, I wanna ask if there would be any use me finishing it with everything I had planned for it and upload here, or, if there is no interest , then I will just send it to those who already know about it and have said they would like a copy when its done?

So... What this starter kit has/or is planned – is as follows:
1. Title screens and button placement, loading screen is all identified and written on to help change the look of your mod. All graphics are where they should be - you click on them and change and save - keeping it as simple as possible. This includes the menu and status graphics. Instructions how to delete the additional files if you dont change anything (though you HAVE to change the title as I wrote all over it LOL.)

2. All basic sprites used in most dmods have one copy on the help screens, their properties preset and any scripts needed already attached. These are starter screens with one of - the npc's, the hearts, boxes, ducks, pigs, potions, monsters, fish, flames, water fountains and so on and so on all working. All that is needed unless changing things, is click the sprite stamp a copy (keeping one on your help screen and place into your map and you are off. I assume helper screens will be deleted before their game is packaged)

3. Shady is added and working as a new npc only, as well as (not yet completed) all the social sprites people asked me to do (hugging, shaking hands, drinking and a sequence of a fat dink stuffing his face) and a couple of other new npc's (walk 4 dir and death sprite only). Dink also has my death sequence included (die dink die).

4. Some new graphics to freshen up things map wise, new rocks, stones, mossy stones, grass, trees, hopefully these will increase the different locale's for choices in setting the mod. Thought later 'Settings graphic files' can be added with more indepth sprites for different locales increasing the imagination for places to have adventures.

5. Lines and folders preloaded for adding their own new graphics (so many have trouble doing this) and all lines for the new sprites and sequences (above) clearly marked so they can be used/changed commented out etc

6. The path tiles fixed up without the grass in the centre of circles (man i hated that) and some new tiles added.

7. Other tiles - one square with the wooden floor, forest, some beach, grass, snow and path tiles prestamped ( I hate tiles that dont match up lol).

8. Choice of new graphics for savebots

Also included is an extensive help list pointing to files on the forum that are very useful, including scripting etc as I am not trying to reinvent the wheel here and there are others with way more expertise in those areas.

I would also love to have a go at a tutevideo on mapping/sprites one day... but for now what do you think, shall I do this for the community or just keep it to the 5 (possibly 6) people that this idea started with? Anyone interested or will this just be seen as a skeleton and not of any use - comments?