Reply to Re: AI & Missiles
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October 5th 2011, 06:18 AM
shevek
I'm not sure if I understand what you mean Shevek. It sounds like you are just talking about shooting in an arbitrary direction.
Right, I misunderstood the problem.
The calculations for prediction are long, but not particularly hard. They should be doable in dinkC as well. The square root is the hardest part of that, but it can be done with a sequence of divisions.
To give a proper answer, I need to know how the information is stored by your dmod. I'm too lazy to check, so I'm just asking. Do you have a two-coordinate speed vector, which gives displacement of dink/missile per time step?
Right, I misunderstood the problem.
The calculations for prediction are long, but not particularly hard. They should be doable in dinkC as well. The square root is the hardest part of that, but it can be done with a sequence of divisions.
To give a proper answer, I need to know how the information is stored by your dmod. I'm too lazy to check, so I'm just asking. Do you have a two-coordinate speed vector, which gives displacement of dink/missile per time step?