Reply to Re: The Green Voice in my Head - Part II development
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I just uploaded an updated version of the
Reply to The Green Voice in my Head - Part I - Hangover and Agony.
version 4.0.
Changes between version 3.0 and 4.0
Total rewrite of all scripts using notepad++ with dinkC mode. This should have removed some bugs.
Changes to the game play:
The main idea of the rewrite was to assure that player can not get stuck in the game without realizing this. Now, failures either leads to Dink dying or that the player has to solve more sub-quests to get further in the story. There are no dead-ends (without dying).
The extra graphics in frame 50-70 (in lands/garden ) are moved to lands/grass, (~ frame 6-25)
because only up to 50 frames are allowed in a sequence. For some reason the dmod worked anyway
before in some versions of Dink, but not in all. The hard boxes of some sprites where also adjusted.
Reply to The Green Voice in my Head - Part I - Hangover and Agony.
version 4.0.
Changes between version 3.0 and 4.0
Total rewrite of all scripts using notepad++ with dinkC mode. This should have removed some bugs.
Changes to the game play:
The main idea of the rewrite was to assure that player can not get stuck in the game without realizing this. Now, failures either leads to Dink dying or that the player has to solve more sub-quests to get further in the story. There are no dead-ends (without dying).
The extra graphics in frame 50-70 (in lands/garden ) are moved to lands/grass, (~ frame 6-25)
because only up to 50 frames are allowed in a sequence. For some reason the dmod worked anyway
before in some versions of Dink, but not in all. The hard boxes of some sprites where also adjusted.