Reply to Re: the death of a script.
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I always use this piece of code, feel free to copy it (It will go away immediately).:
//Removes a sprite permanently from the map
int &hold = sp_editor_num(&target);
if (&hold != 0)
{
editor_type(&hold, 3);
}
sp_brain(&target, 5);
sp_notouch(&target, 1);
sp_nohit(&target, 1);
sp_hard(&target, 1);
draw_hard_sprite(&target);
sp_nodraw(&target, 1);
kill_this_task();
It should work...
//Removes a sprite permanently from the map
int &hold = sp_editor_num(&target);
if (&hold != 0)
{
editor_type(&hold, 3);
}
sp_brain(&target, 5);
sp_notouch(&target, 1);
sp_nohit(&target, 1);
sp_hard(&target, 1);
draw_hard_sprite(&target);
sp_nodraw(&target, 1);
kill_this_task();
It should work...