Reply to Re: setting new char lines
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Attack with his staff (doesnt work - shows dink with sword)I even changed his base attack in start-1.c but it still doesnt work so obviously thats not where it needs done...
Punch (now doesnt work - still shows dink)
walk with staff (doesn't work just shows Shady walking normally)
Shoot fireball (now doesn't work - shows dink)
Idle with staff (doesn't work - shows shady idling)
Everything worked when I tried using Dinks ini lines but,as this character is able to remove the cloak and one of the options is to turn into dink - dink needs to keep his lines intact. Can some kind soul please tell me where else in there I need to change to get this working with shadys graphic slot numbers and not dinks please
For the staff, the sequence is not changed (still the Dink punch seq or sword seq if you have two in the ini), it's overwritten in the item script itself with init(). The same is true for the idle animation and walk animation while holding the staff.
Hope this helps
Punch (now doesnt work - still shows dink)
walk with staff (doesn't work just shows Shady walking normally)
Shoot fireball (now doesn't work - shows dink)
Idle with staff (doesn't work - shows shady idling)
Everything worked when I tried using Dinks ini lines but,as this character is able to remove the cloak and one of the options is to turn into dink - dink needs to keep his lines intact. Can some kind soul please tell me where else in there I need to change to get this working with shadys graphic slot numbers and not dinks please
For the staff, the sequence is not changed (still the Dink punch seq or sword seq if you have two in the ini), it's overwritten in the item script itself with init(). The same is true for the idle animation and walk animation while holding the staff.
Hope this helps
