Reply to Re: Player map not changing
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Yes. It was invisible OK, I'll check the nodraw method.
Also:
Do Story variables need to be inted? Just a suspicion. Or are they already inted?
like int &story;
Kill_this_task isn't working. When I come back in the screen the script will repeat
WIsh me luck with this DMOD
Also:
Do Story variables need to be inted? Just a suspicion. Or are they already inted?
like int &story;
Kill_this_task isn't working. When I come back in the screen the script will repeat

void main(void); { if(&story == 0) { freeze(1); fade_up(); wait(500); say_stop("bla bla bla!.", 1); say_stop("bla", 1); wait(250); say_stop("`5bla bla bla!?", 1); wait(250); say_stop("bla bla.... bla bla, bla bla bla", 1); &story == 1; &update_status = 1; draw_status(); unfreeze(1); kill_this_task(); } }
WIsh me luck with this DMOD
