Reply to Re: Player map not changing
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Have you asigned the script to a sprite?
Oh and also it can't be invisible, then it doesn't work.
Instead make it a normal sprite in the editor and put this in the main procedure instead, as msdink suggested (But I forgot, sorry).
And if you want him to pass later just give him a touch damgage of 0 when a global has a certain value.

Oh and also it can't be invisible, then it doesn't work.
Instead make it a normal sprite in the editor and put this in the main procedure instead, as msdink suggested (But I forgot, sorry).
void main(void) { sp_touch_damage(¤t_sprite, -1); sp_nodraw(¤t_sprite, 1); }
And if you want him to pass later just give him a touch damgage of 0 when a global has a certain value.