Reply to Re: Punch sequence and sound
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Still not working out.
Game crashes while loading wav file, sequences don't play.
Game crashes while loading wav file, sequences don't play.
void main(void) { fade_down(); freeze(1); sp_dir(1, 8); wait(1000); say_stop_xy("`%bla", 0, 200); say_stop_xy("`%bla bla", 0, 200); fade_up(); say_stop("bla?!", 1); wait(100); say_stop("`5bla!", ¤t_sprite); wait(50); say_stop("bla!", 1); sp_seq (1, 108); sp_frame(1, 2); sp_kill_wait(1); wait(25); playsound("9, 22050, 0, 0, 0);"); say_stop("`5bla", ¤t_sprite); sp_seq(1, 108); sp_frame(1, 1); sp_kill_wait(1); wait(25) playsound(9, 22050, 0, 0, 0); wait(40); sp_seq(1, 108); sp_frame(1, 1); sp_kill_wait(1); wait(25) playsound(9, 22050, 0, 0, 0); sp_seq(¤t_sprite, 765); sp_frame(¤t_sprite,1); wait(500); say_stop("Oh.", 1); say_stop("bla.", 1); wait(250); say_stop("bla?", 1); wait(200); say_stop("bla!", 1); wait(200); say_stop("bla.", 1); &update_status = 1; draw_status(); unfreeze(1); }