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August 26th 2011, 06:23 AM
duckdie.gif
Still not working out.
Game crashes while loading wav file, sequences don't play.
void main(void)
{
fade_down();
freeze(1);
sp_dir(1, 8);
wait(1000);
say_stop_xy("`%bla", 0, 200);
say_stop_xy("`%bla bla", 0, 200);
fade_up();
say_stop("bla?!", 1);
wait(100);
say_stop("`5bla!", ¤t_sprite);
wait(50);
say_stop("bla!", 1);
sp_seq (1, 108);
sp_frame(1, 2);
sp_kill_wait(1);
wait(25);
playsound("9, 22050, 0, 0, 0);");
say_stop("`5bla", ¤t_sprite);
sp_seq(1, 108);
sp_frame(1, 1);
sp_kill_wait(1);
wait(25)
playsound(9, 22050, 0, 0, 0);
wait(40);
sp_seq(1, 108);
sp_frame(1, 1);
sp_kill_wait(1);
wait(25)
playsound(9, 22050, 0, 0, 0);
sp_seq(¤t_sprite, 765);
sp_frame(¤t_sprite,1);
wait(500);
say_stop("Oh.", 1);
say_stop("bla.", 1);
wait(250);
say_stop("bla?", 1);
wait(200);
say_stop("bla!", 1);
wait(200);
say_stop("bla.", 1);
&update_status = 1;
draw_status();
unfreeze(1);
}