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Reply to Re: &magic_cost minimum?

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June 5th 2003, 01:03 PM
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Yes, once again, I can only get back to this because it's the "last posted".. i've definately refreshed, as it was yesterday that I first posted it

Anyway, thanks redink

The reason it's screwed up is because of how I do the magic. In my dmod, the charge time for a spell is constant, so I just multiple their &magic by a constant. In the case of this spell it was 25. Normally I'd tested it when their magic was at least 10 or so, so when I started up the game and &magic was 1, it set &magic_cost to only 25. I'll work on a good way of making that work out, but at least now I know what not to do

Working bugs out, promise I'll have it out soon, sorta.