Reply to Invisible - Fixed thanks :)
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Is there no other way for Dink to be made invisible - a sequence to run and him to be made visible again without fading and redrawing the screen? I am doing adding a summoning sequence to the regular fireball spell - the character doesn't redraw after the sequence has played through.
Any hints pls or do I have to fade down and up again which I prefer not to do unless 100% necessary?
sp_no_draw(1,1);
sp_no_draw(1,0);
doesnt work
Any hints pls or do I have to fade down and up again which I prefer not to do unless 100% necessary?
sp_no_draw(1,1);
sp_no_draw(1,0);
doesnt work