Reply to Again, YOU miss the point
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: How could you possibly miss out the first word? I'm talking about gameplay innovation, not dialogue quirks.
So the dialogue is not part of te gameplay? So that should be ignored when deciding how fun a game is to play? It IS gameplay innovation, in a way. And don't forget that I said in my first post that it wasn't REALLY innovation (I just wanted to post here). And therefore I win all arguments hands down, as you are arguing a null point.
Stick that in your pipe and smoke it!
So the dialogue is not part of te gameplay? So that should be ignored when deciding how fun a game is to play? It IS gameplay innovation, in a way. And don't forget that I said in my first post that it wasn't REALLY innovation (I just wanted to post here). And therefore I win all arguments hands down, as you are arguing a null point.
Stick that in your pipe and smoke it!