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July 27th 2011, 10:10 PM
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anon
Ghost
 
Thanks beuc!
The pole scripts in this dmod work properly in freedink now, even the fade_up in the secret cave works properly too.

About the sp_brain thingy of initiation, just tested it now in v1.08 and it actually behaves the same as in freedink, so i guess it's not freedink's fault, but the bench script. Sorry about this false alarm i made up.

Do you still want me to send you the savegame?
Thanks again